Summary
Daan De Bruijn is a DevOps Cloud Engineer with eight years of experience who transitioned from a game development background (HKU) into cloud engineering and now works at Capgemini managing client cloud infrastructure. He combines hands-on familiarity with game engines like Unity, Unreal and Godot with practical skills in C#, C++, Python and SQL, bringing a developer's mindset to automation, CI/CD and infrastructure reliability. Daan moved through a formal traineeship into his current role, evidencing rapid on-the-job growth and a pragmatic approach to complex cloud environments. Outside of work he continues to build games and personal software projects, which keeps his systems-thinking and low-level coding skills sharp. Based in Arnhem, he blends creative problem solving from game design with disciplined cloud operations to deliver resilient, developer-friendly infrastructure.
8 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Game Development, Bachelor's degree, Game Development at HKU (Hogeschool voor de Kunsten Utrecht)
German, Dutch, English, German