Dale Eidd

Proprietor at Wave Harmonic

Perth, Western Australia
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Summary

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Dale Eidd is a proprietor and game-focused software engineer based in Greater Melbourne with 11 years of full-stack experience and a background in computing from RMIT. He transitioned from web and tooling work into video game development, applying low-level rendering and shader skills to ocean and underwater systems in Unity. An active open-source contributor, he improved user-facing shell completions for the widely used fish-shell—adding IPv6 and ssh-config hostname parsing—demonstrating attention to UX in developer tools as well as systems-level detail. At Wave Harmonic he’s delivered core ocean rendering features like signed-distance primitives and caustics integration, blending backend logic with graphics programming. Colleagues would describe him as a practical engineer who moves between scripting, shader work, and infrastructure to ship polished interactive systems.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Technology (Computing Studies) Information Technology, Bachelor of Technology (Computing Studies) Information Technology at RMIT University
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5,617reputation
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4answers
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javascript
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Github Skills (27)

completions10
zsh-completion10
javascript10
c-language10
shader10
bash-completion10
graphics-programming10
command-line10
cprogramming-language10
tab-completion10
unity3d10
oop9
computer-graphics9
3d-graphics8
architecture7

Programming languages (14)

C#PowerShellJavaCSSRustGoHTMLTypeScript

Github contributions (5)

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wave-harmonic/crest

Oct 2019 - Jan 2023

A class-leading water system implemented in Unity
Role in this project:
userBack-end Developer
Contributions:414 reviews, 1888 commits, 485 PRs in 3 years 3 months
Contributions summary:Dale's commits focused on implementing core ocean rendering features within the Crest Ocean System, including the addition of signed-distance primitive shapes and handling of underwater phenomena. Their work involved modifications to shaders and code adjustments related to drawing primitives such as the horizon line and integrating new techniques for caustics. They have implemented logic to handle features like the rendering path in the scene.
post-processingoceanocean-geometrysampling-methodsshaderlab
fish-shell/fish-shell

Dec 2016 - Jun 2018

The user-friendly command line shell.
Role in this project:
userFull-stack Developer
Contributions:5 commits, 3 PRs, 17 comments in 1 year 6 months
Contributions summary:Dale significantly contributed to the `fish-shell` project by improving the shell's completion features. Their work focused on enhancing ssh/scp completions, including adding IPv6 support for `/etc/hosts`, incorporating ssh config file parsing for hostnames, and fixing issues related to wildcard matching. The changes involved modifying both the shell's internal functions and completion scripts, making the shell easier to use.
bashterminalfishcommand-lineshell
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Dale Eidd - Proprietor at Wave Harmonic