Dale Kim is a software engineer with 11 years of experience building game and engine technology, currently contributing at Unity Technologies from Los Angeles. He has a strong background in engine-level programming from roles at Insomniac Games and early-career work on server/client systems and research internships, pairing game systems knowledge with pragmatic engineering. At Unity he’s applied his QA and test-automation skills to the high-profile Unity.Mathematics repository, adding rigorous tests for numerical edge cases (including NaN handling) and performance scenarios for matrix and vector operations. Known for shipping reliable, math-heavy systems, he combines low-level correctness focus with performance-minded implementation.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:2 releases, 50 reviews, 391 commits in 3 years 1 month
Contributions summary:Dale primarily contributed to the project by adding and modifying tests. Their work involved adding constants and tests related to NaN and the math library, demonstrating a focus on validating the correctness of mathematical functions. The user also added tests for the recent changes. This work included implementing specific tests for AABB, float2x2.Rotate, as well as performance tests for operations like matrix multiplication.
Contributions:48 commits, 15 pushes, 1 branch in 2 days
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Dale Kim - Software Engineer at Unity Technologies