Dale Kim

Software Engineer at Unity Technologies

Los Angeles Metropolitan Area United States
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Summary

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Dale Kim is a software engineer with 11 years of experience building game and engine technology, currently contributing at Unity Technologies from Los Angeles. He has a strong background in engine-level programming from roles at Insomniac Games and early-career work on server/client systems and research internships, pairing game systems knowledge with pragmatic engineering. At Unity he’s applied his QA and test-automation skills to the high-profile Unity.Mathematics repository, adding rigorous tests for numerical edge cases (including NaN handling) and performance scenarios for matrix and vector operations. Known for shipping reliable, math-heavy systems, he combines low-level correctness focus with performance-minded implementation.
code11 years of coding experience
job8 years of employment as a software developer
bookUniversity of Illinois Urbana-Champaign
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Github Skills (7)

testing10
unit-testing10
performance-testing10
csharp9
dotnet-core9
math9
mathematics9

Programming languages (6)

C#TypeScriptC++CLLVMObjective-C

Github contributions (5)

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The C# math library used in Unity providing vector types and math functions with a shader like syntax
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:2 releases, 50 reviews, 391 commits in 3 years 1 month
Contributions summary:Dale primarily contributed to the project by adding and modifying tests. Their work involved adding constants and tests related to NaN and the math library, demonstrating a focus on validating the correctness of mathematical functions. The user also added tests for the recent changes. This work included implementing specific tests for AABB, float2x2.Rotate, as well as performance tests for operations like matrix multiplication.
mathmath-functionsmath-librarygame-developmentunity
Contributions:48 commits, 15 pushes, 1 branch in 2 days
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Dale Kim - Software Engineer at Unity Technologies