Summary
Dalton Omens is a research engineer based in San Francisco with nine years of experience at the intersection of graphics, systems, and machine learning, currently working at Epic Games after a multi-year research internship there. He completed a PhD track at Stanford and holds EECS roots from UC Berkeley, bringing deep academic rigor to applied problems in real-time graphics and simulation. Dalton’s background includes internships at industry leaders such as NVIDIA, Unity, Sony, Blizzard, and Sony, giving him a rare blend of studio production experience and research-driven innovation. Known for a straightforward, code-first ethos—summed up on GitHub as “hey coding is pretty cool”—he often translates experimental prototypes into production-ready tools for animation and game tech. An uncommon strength is his continuity across academia and major game engines, enabling rapid iteration from paper to playable demos.
9 years of coding experience
1 year of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Stanford University School of Engineering
Electrical Engineering and Computer Science, Electrical Engineering and Computer Science at UC Berkeley College of Engineering
High School Diploma High School/Secondary Diplomas and Certificates, High School Diploma High School/Secondary Diplomas and Certificates at Point Loma High School
English, Spanish