Dalton Omens

Research Engineer at Epic Games

San Francisco, California, United States
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Summary

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Senior
🎓
Top School
Dalton Omens is a research engineer based in San Francisco with nine years of experience at the intersection of graphics, systems, and machine learning, currently working at Epic Games after a multi-year research internship there. He completed a PhD track at Stanford and holds EECS roots from UC Berkeley, bringing deep academic rigor to applied problems in real-time graphics and simulation. Dalton’s background includes internships at industry leaders such as NVIDIA, Unity, Sony, Blizzard, and Sony, giving him a rare blend of studio production experience and research-driven innovation. Known for a straightforward, code-first ethos—summed up on GitHub as “hey coding is pretty cool”—he often translates experimental prototypes into production-ready tools for animation and game tech. An uncommon strength is his continuity across academia and major game engines, enabling rapid iteration from paper to playable demos.
code9 years of coding experience
job1 year of employment as a software developer
bookDoctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Stanford University School of Engineering
bookElectrical Engineering and Computer Science, Electrical Engineering and Computer Science at UC Berkeley College of Engineering
bookHigh School Diploma High School/Secondary Diplomas and Certificates, High School Diploma High School/Secondary Diplomas and Certificates at Point Loma High School
languagesEnglish, Spanish
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Github Skills (13)

physics-engine10
biomechanics10
robotics-simulation10
nimble10
robotics9
pytorch8
physics8
python7
machine-learning7
deep-learning7
computer-vision6
computer-graphics6
tensorflow3

Programming languages (3)

C++Jupyter NotebookPython

Github contributions (5)

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dalton-omens/MouseWar

Aug 2017 - Oct 2023

Contributions:14 pushes, 1 branch in 6 years 2 months
Contributions:146 pushes in 5 months
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Dalton Omens - Research Engineer at Epic Games