Damian Connolly is a Senior Back-End Engineer with 10+ years building real-time multiplayer game systems and tooling, currently improving onboarding at Spendesk from his base in Bordeaux. He combines deep hands-on experience across client and server stacks—having architected in-house game engines (AS3, Objective-C, C#, Unity), Groovy-based servers and later serverless AWS platforms (Node/TypeScript, Lambda, DynamoDB)—with a background in rapid prototyping and R&D from Ubisoft and TripleFun. Damian has led small teams, shipped seven cross-platform game titles, and built production tooling for data, analytics and live operations, showing a rare full-stack fluency in games infrastructure and live services. A first-class MSc graduate who once achieved 60fps optimizations for Flash-era multiplayer, he balances pragmatic engineering with a tastes for clean architecture and experimentation.
11 years of coding experience
19 years of employment as a software developer
MSc Computer Games Programming, MSc Computer Games Programming at University of Hull
St. Macartan's College
BSc Multimedia, BSc Multimedia at Dublin City University
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