Damian Hallbauer is a founder and software engineer with 10+ years building novel physics-driven games and tooling, blending a background in physics and CS from McGill with decades of production experience in graphics, audio DSP, and medical imaging. He leads Puppet Army Faction, creating a bespoke 2D powered-ragdoll engine and level editor that couples incompressible-gas CFD, immersed boundaries and Chimera grids to enable physically modeled muscles, bones and adaptive AI on moving platforms. Previously he led high-performance graphics and annotation systems at Autodesk and developed real-time audio tuning tools for automotive and home theater, bringing deep low-level C/C++ and .NET expertise. Damian recruits and trains distributed teams, intentionally partnering with creatives in developing countries to prototype ambitious mechanics outside mainstream engine constraints. His work sits at the intersection of research and product: inventing game-scale numerical methods while shipping usable tooling and playable experiences. A less obvious strength is his long arc from hospital-grade PET scanner software to consumer-facing games, which informs a rigorously experimental approach to simulation fidelity.
10 years of coding experience
12 years of employment as a software developer
Physics and Computer Science, Physics and Computer Science at McGill University
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