Damian Korcz is a gameplay programmer with nine years of technical experience and proven project leadership, based in Bassetlaw, England. He led a team of seven to build Knightfall, a PC/PS4 splitscreen versus tower-climber in Unreal Engine 4, earning a Sheffield Institute of Arts Degree Show Award and a Game Republic showcase placement. Comfortable in both Unity/C# and Unreal/C++, Damian has shipped serious games for commercial clients at CENTRIC and built a procedural skybox prototype using Shader Graph and HDRP. Adaptable and self-driven, he balanced hands-on development with project management tools like ClickUp and Git LFS, then deliberately broadened his skillset into front-end web development while continuing Unity projects. Open to remote or South Yorkshire/East Midlands roles, he brings a blend of gameplay craftsmanship, cross-discipline collaboration with artists/designers, and practical commercial experience.
9 years of coding experience
1 year of employment as a software developer
BSc (HONOURS), Computer Science for Games, Upper Second-Class Honours (2:1), BSc (HONOURS), Computer Science for Games, Upper Second-Class Honours (2:1) at Sheffield Hallam University
Edexcel BTEC Level 2 Extended Certificate, Business, Distinction*, Edexcel BTEC Level 2 Extended Certificate, Business, Distinction* at All Saints RC School
OCR Level 3 Cambridge Technical Extended Diploma, Information Technology, Distinction* Distinction* Distinction*, OCR Level 3 Cambridge Technical Extended Diploma, Information Technology, Distinction* Distinction* Distinction* at North Notts College
Contributions:6 pushes, 2 branches in 2 years 2 months
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