Damian Korczowski

Co-founder & CTO at Always Too Late

Warsaw, Masovian Voivodeship, Poland
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Summary

👤
Senior
Damian Korczowski is a seasoned C#/C++ software engineer and co-founder/CTO with a decade of experience building games, rendering systems and networking infrastructure. He has commercial Unity experience and has moved into low-level engine work, notably contributing networking features and an ENet driver to the multi-platform Flax Engine. Comfortable across graphics (DirectX/OpenGL), cross-platform development and NoSQL databases, he combines hands-on coding with product leadership at Always Too Late and ongoing engineering work at Pipeapple Works. Known for meticulous code hygiene and persistent side projects, he balances deep technical craftsmanship with practical delivery on VR and multiplayer game systems.
code10 years of coding experience
job2 years of employment as a software developer
languagesEnglish, Polish
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Github Skills (8)

csharp10
networking10
dotnet-core10
game-dev9
game-development9
game-engine9
cprogramming-language7
c-language7

Programming languages (5)

C#C++CCMakeHTML

Github contributions (5)

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FlaxEngine/FlaxEngine

Jan 2021 - Oct 2021

Flax Engine – multi-platform 3D game engine
Role in this project:
userBack-end Developer
Contributions:6 reviews, 86 commits, 3 PRs in 8 months
Contributions summary:Damian primarily contributed to the networking functionality of the Flax Engine. Their commits include adding basic network classes, message pooling, implementing message read/write functions, and integrating an ENet driver. They also refactored the networking code, moving functionality into a NetworkPeer class, and added features like message sending and connection management to the ENet driver.
cppgamedevgame-development3d-game-enginemulti-platform
Erdroy/FlaxEngine

Jan 2021 - Oct 2021

Flax Engine – multi-platform 3D game engine
Contributions:43 pushes, 4 branches in 8 months
gamedevgame-development3d-game-engineopenglflax
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Damian Korczowski - Co-founder & CTO at Always Too Late