Damien Mabin

Software Engineer at Supercell

Helsinki, Mainland Finland
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Summary

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Rockstar
Damien Mabin is a software engineer based in Helsinki with 11 years of experience specializing in game development, graphics, and performance optimization. He is a generalist practitioner who blends low-level rendering expertise with tooling and art-pipeline improvements to help teams ship visually rich, efficient content. Damien has contributed cross-platform fixes to OpenGL tutorials—addressing macOS input, retina support, and API compatibility—showing a pragmatic focus on usability and developer experience. Comfortable across code, tools, and pipelines, he excels at diagnosing platform-specific rendering and input issues that often lie outside standard feature work. Colleagues value his mix of graphics depth and practical engineering that keeps projects both performant and artist-friendly.
code11 years of coding experience
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Github Skills (8)

macos10
c-language10
cross-platform10
cprogramming-language10
opengl10
multiplatform10
glm9
glfw9

Programming languages (14)

MDXC#JavaC++CSSCMakeGoHTML

Github contributions (5)

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opengl-tutorials/ogl

Mar 2015 - Jul 2018

Role in this project:
userGraphics/OpenGL Developer
Contributions:283 commits, 28 PRs, 205 pushes in 3 years 4 months
Contributions summary:Damien primarily focused on fixing issues related to mouse and trackpad input, particularly for macOS. They addressed bugs in the handling of mouse cursor positions and implemented solutions to ensure proper functionality across different tutorials within the `ogl` repository. Additionally, the user made adjustments related to retina screen support and updated the code to be compatible with a glm library update that required angles to be expressed in radians. These changes demonstrate a clear focus on cross-platform compatibility and improving the usability of the OpenGL tutorials.
Contributions:197 commits, 222 pushes, 2 branches in 3 years 1 month
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Damien Mabin - Software Engineer at Supercell