Damien Seguin

Tech Lead And Creative Developer

London, England, United Kingdom
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Summary

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Senior
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Top School
Damien Seguin is a Tech Lead and creative developer based in London with 11 years of experience blending computer graphics, generative art, and data visualization into compelling digital experiences. Currently leading technical and creative projects at Variable and serving as a judge for The FWA, he brings a practitioner’s eye—conceptualizing parametric systems and translating complex datasets into accessible, aesthetic outputs. His background at UNIT9 and training at GOBELINS and Université de Reims reflect a strong foundation in interactive design and front-end craft, while his work routinely crosses the boundary between virtual and physical media. Known for treating code as his primary artistic medium, he combines rigorous technical leadership with an experimental, art-driven curiosity—plus an amusingly specific affinity for cheese.
code11 years of coding experience
job6 years of employment as a software developer
bookDUT, Métiers du Multimédia et de l'Internet (ex SRC), DUT, Métiers du Multimédia et de l'Internet (ex SRC) at Université de Reims Champagne-Ardenne
bookCRMA, Interactive design and development, CRMA, Interactive design and development at GOBELINS, l'école de l'image
bookBaccalauréat en lycée d'enseignement général, Baccalauréat en lycée d'enseignement général at Lycée Camille Claudel Troyes
languagesEnglish, French
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Stackoverflow

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404reputation
14kreached
5answers
5questions
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Github Skills (200)

threejs10
indices10
mat10
shadertoy10
svg10
visual-studio10
bundler10
3d10
async-await10
linter10
cubing10
jscodeshift10
command-palette10
hsl10
jsx10

Programming languages (12)

TypeScriptCSSCoffeeScriptC++CJavaScriptPHPHTML

Github contributions (5)

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dmnsgn/glsl-smaa

Oct 2018 - Apr 2021

SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Contributions:11 commits, 10 pushes, 4 branches in 2 years 6 months
post-processingopengl-eswebglwebgl2morphological
dmnsgn/primitive-geometry

Oct 2018 - Oct 2022

Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
Contributions:64 commits, 3 PRs, 51 pushes in 4 years
indicesnormalsuvs3d-renderingrendering
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Damien Seguin - Tech Lead And Creative Developer