Summary
Dan Andersen is a research scientist at Reality Labs with a PhD from Purdue and 13 years of experience building and evaluating AR/VR systems that span surgical telementoring, guided 3D scene capture, view synthesis, and gaze-enhanced rendering. He blends deep learning and real-time graphics expertise—implemented with PyTorch, CUDA, OpenGL, and mobile AR stacks—with user studies and prototype development to move ideas into deployable interfaces. At Meta he continues to push realism and interaction in immersive experiences, drawing on prior internships at NVIDIA and Oculus that combined simulation, shaders, and human-centered evaluation. Uncommonly, his background includes practical field work from tablet-based assistive navigation to high-throughput package dimensioning, showing an appetite for systems that pair perceptual research with real-world utility.
13 years of coding experience
5 years of employment as a software developer
The University of Utah
Master of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Purdue University
English, Chinese