Dan Andersen

Research Scientist (Reality Labs) at Meta

Redmond, Washington, United States
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Summary

👤
Senior
🎓
Top School
Dan Andersen is a research scientist at Reality Labs with a PhD from Purdue and 13 years of experience building and evaluating AR/VR systems that span surgical telementoring, guided 3D scene capture, view synthesis, and gaze-enhanced rendering. He blends deep learning and real-time graphics expertise—implemented with PyTorch, CUDA, OpenGL, and mobile AR stacks—with user studies and prototype development to move ideas into deployable interfaces. At Meta he continues to push realism and interaction in immersive experiences, drawing on prior internships at NVIDIA and Oculus that combined simulation, shaders, and human-centered evaluation. Uncommonly, his background includes practical field work from tablet-based assistive navigation to high-throughput package dimensioning, showing an appetite for systems that pair perceptual research with real-world utility.
code13 years of coding experience
job5 years of employment as a software developer
bookThe University of Utah
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Purdue University
languagesEnglish, Chinese
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Github Skills (90)

perceptual10
perceptual-losses10
3d-reconstruction9
image-stitching9
multicast9
artoolkit9
marker8
structure-from-motion8
texturing8
beast8
openvr8
client-server7
regression7
deep-learning7
non-blocking7

Programming languages (6)

C#C++CGherkinTeXPython

Github contributions (5)

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DanAndersen/cupola

Oct 2013 - Nov 2013

Contributions:53 commits in 1 month
DanAndersen/HoloPoseWebRtc

May 2018 - Apr 2019

Contributions:34 pushes, 1 branch, 2 comments in 1 year
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Dan Andersen - Research Scientist (Reality Labs) at Meta