Dan Berglund is a software engineer with 13 years of experience building cloud services and consumer-facing applications, currently contributing to Volvo Car Mobility from Sundsvall, Sweden. He blends backend expertise in Python, Go and Node.js with mobile iOS development, evidenced by contributions to the multi-emulator Provenance iOS project where he improved launch/save-state reliability and modernized the codebase for newer Xcode versions. At Narrative he led the team operating an image-processing cloud service on AWS, and his master's research focused on development practices that improve maintainability, such as TDD and pair programming. Known for pragmatic refactors and cross-functional collaboration, he enjoys creating end-user value while keeping systems reliable and maintainable.
13 years of coding experience
6 years of employment as a software developer
Master of Science (MS), Computer Science, Master of Science (MS), Computer Science at Linköping University
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
Role in this project:
Mobile Developer (iOS)
Contributions:13 reviews, 52 commits, 27 PRs in 1 year 3 months
Contributions summary:Dan primarily contributed to the iOS application's codebase, focusing on bug fixes and code refactoring. Their work includes updating dependencies, modifying UI elements, and fixing issues related to game launching and save state handling. They also made changes to support newer versions of Xcode and integrated features from PVGameLibrary for search, favorites and recent games.
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
Contributions:72 pushes, 74 branches in 1 year 3 months
gameboyemulatoremulator-frontendprovenancegenesis
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Dan Berglund - Software Engineer at Volvo Car Mobility