Dan Blanaru

AI DevTech Enginner at NVIDIA

Munich, Bavaria, Germany
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Summary

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Rockstar
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Top School
Dan Blanaru is an AI DevTech engineer based in Munich with seven years of experience optimizing ML models for edge and accelerated inference, currently focusing on LLM inference performance at NVIDIA. He brings deep C++ performance engineering skills informed by hands-on work in LLM quantization for custom AI accelerators and prior research on pruning, quantization-aware training, and deployment of CNNs on edge devices. His background spans data science and regulated medical analytics to large-scale fraud detection, demonstrating an ability to translate research into production systems that reduced costs and resource usage. Notably, he has improved training throughput by 30% and slashed RAM requirements by ~80% in past projects, showing a pragmatic focus on latency-accuracy and resource trade-offs. Educated at TUM with a computer science bachelor's from Iași, he combines rigorous academic training with practical accelerator-aware model optimization.
code7 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universitatea „Alexandru Ioan Cuza” din Iași
bookMaster's degree, Data Engineering and Analytics, Master's degree, Data Engineering and Analytics at Technical University of Munich
languagesEnglish, Romanian
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Github Skills (13)

nvidia9
tensorrt8
sdk7
throughput7
latency7
optimizer7
deep-learning6
inference6
low-latency5
high-performance5
machine-learning5
tensorflow4
gpu-acceleration3

Programming languages (2)

C++Python

Github contributions (5)

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DanBlanaru/rl-ticket

May 2020 - Jun 2020

Contributions:9 pushes, 1 branch in 26 days
DanBlanaru/MiniNN

Jan 2020 - Jan 2020

Contributions:16 pushes, 1 branch in 8 days
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Dan Blanaru - AI DevTech Enginner at NVIDIA