Dan Bradham is a Technical Director and 3D character specialist based in New York with 12 years of experience blending creative artistry and production-focused tooling. He began in character modeling and texturing and has evolved into a pipeline-minded TD who builds Python and MEL tools to streamline rigging, modeling, and texturing workflows. At Brand New School he leads technical direction while shipping pragmatic pipeline integrations for fast-paced studio work. Comfortable across Maya, ZBrush, Mudbox and traditional texturing toolchains, he pairs hands-on asset creation with automation to reduce repetitive tasks. A quick learner with a BFA in Computer Art, he brings both aesthetic sensibility and a developer’s mindset to solve production bottlenecks.
12 years of coding experience
BFA Computer Art, BFA Computer Art at School of Visual Arts
Contributions:392 commits, 42 PRs, 215 pushes in 2 years 5 months
kubernetespipelineworkflow
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Dan Bradham - Technical Director at Brand New School