Dan Bradham

Technical Director at Brand New School

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Dan Bradham is a Technical Director and 3D character specialist based in New York with 12 years of experience blending creative artistry and production-focused tooling. He began in character modeling and texturing and has evolved into a pipeline-minded TD who builds Python and MEL tools to streamline rigging, modeling, and texturing workflows. At Brand New School he leads technical direction while shipping pragmatic pipeline integrations for fast-paced studio work. Comfortable across Maya, ZBrush, Mudbox and traditional texturing toolchains, he pairs hands-on asset creation with automation to reduce repetitive tasks. A quick learner with a BFA in Computer Art, he brings both aesthetic sensibility and a developer’s mindset to solve production bottlenecks.
code13 years of coding experience
bookBFA Computer Art, BFA Computer Art at School of Visual Arts
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Github Skills (64)

dependency-manager10
dependency-management10
qt10
css10
packaging10
shotgun10
sass-compiler10
viewport10
qt-stylesheets10
rendering9
katana9
python9
python-packaging9
linux9
windows9

Programming languages (4)

TypeScriptC++JavaScriptPython

Github contributions (5)

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construct-org/construct

Jan 2018 - Jun 2020

Construct Pipeline Core
Contributions:392 commits, 42 PRs, 215 pushes in 2 years 5 months
kubernetespipelineworkflow
danbradham/scrimenv

Mar 2017 - Dec 2021

Contributions:14 pushes, 3 branches in 4 years 9 months
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