Dan Dennedy

Principal Engineer at GoPro

Oceanside, California, United States
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Summary

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Dan Dennedy is a Principal Engineer with 17 years of experience specializing in multimedia software, video/image processing, transcoding, and streaming. Based in Oceanside, CA, he leads cloud media development at GoPro, where he brought 360°/MAX camera support and HEIC photo handling into production after more than a year as a contractor. As CTO of Meltytech and longtime maintainer of the MLT framework and Shotcut ecosystem, he pairs hands-on engineering with open-source stewardship that reaches beyond typical corporate roles. His background spans media-focused engineering leadership at MobiTV and senior technical roles dating back to the 1990s, reflecting deep, evolving expertise in real-time and cloud media pipelines. Notably, he blends product-facing delivery with low-level multimedia tooling—able to move between systems architecture and practical codec/format integration.
code17 years of coding experience
job23 years of employment as a software developer
bookComputer Science, Computer Science at University of Cincinnati
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Stackoverflow

Stats
446reputation
48kreached
27answers
0questions
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Github Skills (134)

opencv10
python10
image-processing10
mingw10
deep-learning10
video-recording10
video-stabilization10
hosting10
qt10
animation10
video-processing10
whisper10
linux10
vector-graphics10
audio10

Programming languages (9)

ShellC++CJavaScriptHTMLTclNixRuby

Github contributions (5)

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flathub/org.shotcut.Shotcut

May 2018 - Mar 2025

Contributions:2 reviews, 152 PRs, 172 pushes in 7 years
mltframework/shotcut

Oct 2011 - Jan 2023

cross-platform (Qt), open-source (GPLv3) video editor
Contributions:160 releases, 200 reviews, 4713 commits in 11 years 4 months
mltvideo-editorlinuxqt5cross-platform
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Dan Dennedy - Principal Engineer at GoPro