Summary
Dan Dolonius is a developer with a PhD in computer graphics and a decade of hands-on experience building research-driven products and tooling in Sweden's Gothenburg tech scene. He co-founded Dimension Stream to commercialize Chalmers graphics research, working across compression, streaming of 3D data, neural networks and full-stack demos—a blend of deep research and product engineering. His background includes contributions to Autodesk Maya, GPU path-tracing with NVIDIA OptiX, and physics-driven simulation and export tooling, showing a comfort with GPU, C++ and real-time systems. Dan moves fluidly between prototyping research, shipping production features, and integrating ML into visual pipelines. Currently at Spark Vision after an R&D stint at Mindbender, he combines academic rigour with startup pragmatism. Colleagues describe him as the kind of engineer who can both port cutting‑edge algorithms and build the frontend/backend glue that makes them usable.
10 years of coding experience
6 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Graphics, Doctor of Philosophy - PhD, Computer Graphics at Chalmers tekniska högskola
Master, Applied Mathematics, Master, Applied Mathematics at Göteborgs universitet