Dan Engelbrecht is a senior engine programmer with over 30 years of professional software experience, currently building core technology at Epic Games. He blends deep systems and C++ expertise across game engines, real-time audio, visualization and low-latency networking—work that spans Ericsson, Propellerhead, Autodesk (Stingray), Frostbite, King and Embark. Equally comfortable writing high-performance code and shaping development processes, Dan has led teams as Scrum-master, technical lead and project manager while improving CI, build and release pipelines. He favors clear, maintainable designs that scale, and has a track record of shipping engine-level features and reliable middleware such as a low-latency reliable multicast library. Based in Stockholm, he brings a long-term commitment to learning new platforms and tools, often bridging C++ and higher-level services in mixed-language systems.
Contributions:2 reviews, 25 PRs, 14 pushes in 2 years 5 months
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