Dan Greenheck

Owner at Three.js Roadmap

Green Bay, Wisconsin, United States
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Summary

👤
Senior
🎓
Top School
Dan Greenheck is a versatile software engineer and entrepreneur with 10 years of experience building 3D web and embedded systems, now running two companies that deliver Three.js/WebGL consulting and training. He blends hands-on front-end 3D development with a strong background in navigation, sensor fusion, and embedded firmware from roles at Blue Origin and in aerospace research, enabling him to tackle both visual and computationally complex problems. Dan has produced commercial iOS apps and open-source tooling—his OpenFracture work demonstrates practical computational geometry skills applied to mesh slicing and game development. Based in Green Bay, he helps small businesses and developers augment e-commerce and web experiences with interactive 3D models while also teaching others to do the same.
code10 years of coding experience
job18 years of employment as a software developer
bookBachelor of Science - BS Applied Mathematics Engineering and Physics, Bachelor of Science - BS Applied Mathematics Engineering and Physics at University of Wisconsin-Madison
bookGraduate level coursework Eletrical Engineering, Graduate level coursework Eletrical Engineering at University of South Florida
bookMaster of Science - MS Electrical Engineering, Master of Science - MS Electrical Engineering at Marquette University
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Github Skills (10)

computational-geometry10
game-development10
csharp10
dotnet-core10
unity3d9
algorithms8
data-structures8
algorithm8
data-structure8
user-interface6

Programming languages (5)

TypeScriptC#JavaScriptSwiftRuby

Github contributions (5)

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dgreenheck/OpenFracture

Dec 2021 - Oct 2022

Open source mesh slicing/fracturing utility for Unity
Role in this project:
userFull-stack Developer
Contributions:2 reviews, 50 commits, 2 PRs in 10 months
Contributions summary:Dan contributed to the project by adding and updating assets, which likely include code and related files. They implemented a constrained triangulation algorithm, demonstrating knowledge of computational geometry and potentially game development. The user further enhanced the project by adding and updating demonstration scenes and addressing custom property drawer issues.
unity3dmeshunityslicing
A simple Minecraft clone with with Three.js.
Contributions:2 releases, 8 PRs, 23 pushes in 1 year 4 months
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Dan Greenheck - Owner at Three.js Roadmap