Dan Lindeman is a seasoned software engineer with 11+ years building scalable backend, streaming, and infrastructure systems for games, IoT, and analytics. He has led backend gameplay teams at thatgamecompany, architecting microservices that supported multi-million-player events and complex UGC, and recently joined Nava to continue shaping distributed systems. Dan’s background spans embedded automotive test tooling, platform integrations at Blue Medora, and optimization and data pipeline work at Spantree, giving him a rare blend of low-level systems, distributed services, and product-facing engineering. A former educator with an MS focused on distributed systems and an AWS Developer certification, he pairs technical leadership with a passion for making systems approachable and reliable. Notably, his work has handled event-scale voting and concert services that set participation records while improving newcomer experiences through tuned recommendation and readiness processes.
11 years of coding experience
10 years of employment as a software developer
Master’s Degree Computer Software Engineering, Master’s Degree Computer Software Engineering at Grand Valley State University
Docker Compose Images that help spin up infra to follow along with the book 7 Databases in 7 Weeks.
Contributions:8 commits, 7 PRs, 6 pushes in 1 year 7 months
docker-imagefollowinfradockercompose
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Dan Lindeman - Lead Software Engineer at thatgamecompany