Summary
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Rockstar🎓
Top SchoolDan Macnish is a creative technologist and producer with a decade of experience building award-winning interactive art, advertising, and product work that blends mechatronics, software, and UX design. He moves fluidly between hardware hacks (from fitbits tracking chickens to plant-based displays and knitted fabric sensors) and full-stack software, demonstrated by contributions like a Python-based Cartoonify app with GUI, camera, headless, and batch-processing features. His background in mechatronics and roles at AIRBAG, Planet Innovation, and Creature Technology Co. enable him to act as the "technical glue" on multidisciplinary teams, solving the practical question of "how can this be done?" He enjoys tackling complex briefs that require diverse skills and collaboration with creatives, scientists, and children alike, producing work recognized by D&AD, Good Design Awards, Australian Design Awards, and Spikes Asia Pacific. Based in Melbourne, he balances rigorous engineering thinking with playful, human-centred outcomes—often producing solutions that are as surprising as they are technically robust.
10 years of coding experience
7 years of employment as a software developer
Mechatronic Engineering, Mechatronic Engineering at Technical University of Munich
Bachelor of Engineering - BE, Mechatronics, Robotics, and Automation Engineering, Bachelor of Engineering - BE, Mechatronics, Robotics, and Automation Engineering at Curtin University