Dan Manning is a Staff Engineer based in Austin with over a decade of hands-on experience building full-stack and mobile software for enterprise and consumer products. He has led architecture and delivery for SaaS and mobile-first projects—most recently architecting maritime fleet management at Oceaneering and creating a generative-AI RPG (Pixel Valley) that combines LLMs and image generation into a multi-bot dialog system. A seasoned .NET/Xamarin/.NET MAUI practitioner, he pairs product ownership and Scrum leadership with deep backend skills (GraphQL, CI/CD, DevOps) to move projects from POC to production. Dan also contributes to prominent open-source work, fixing iOS AoT compatibility issues in the ImageSharp graphics library, demonstrating attention to platform-specific reliability. He’s comfortable mentoring teams and shipping cross-platform systems that blend engineering rigor with creative AI-driven features.
13 years of coding experience
19 years of employment as a software developer
Bachelors, Computer Science, Bachelors, Computer Science at St. Ambrose University
Associate's degree, Game Design & Development, Associate's degree, Game Design & Development at Full Sail University
:camera: A modern, cross-platform, 2D Graphics library for .NET
Role in this project:
Back-end Developer
Contributions:34 commits, 2 PRs, 18 comments in 9 months
Contributions summary:Dan focused on addressing compatibility issues for the ImageSharp library on iOS devices, specifically concerning the Ahead-of-Time (AoT) compilation process. Their commits added methods to pre-seed the AoT compiler for various components like the OctreeQuantizer, WuQuantizer, and dithering engines, ensuring correct functionality on iOS. They also moved the AoT-related methods to a dedicated class and addressed whitespace issues within the codebase.
A simple filename helper class for xna content files
Contributions:72 commits, 36 pushes in 8 years 9 months
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