Dan Marshall

Principal Software Development Engineer at Microsoft

Arroyo Grande, California, United States
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Summary

🤩
Rockstar
Dan Marshall is a Principal Software Development Engineer with over a decade of experience building web and UX-driven products, currently shaping research and visualization tooling at Microsoft Research in Arroyo Grande, CA. He led development and open-sourced SandDance, a WebGL data-visualization app, and has a long track record of shipping production React/TypeScript front ends alongside C# and Azure backends. Dan has worked across startups and enterprises since the 1990s, from robotics and embedded tools to large-scale web portals and social experiments, demonstrating a rare blend of research prototyping and production-grade engineering. He frequently bridges design and engineering—collaborating with designers in Blend, implementing stylized UIs, and mentoring teams and contractors to deliver polished user experiences. Known for pragmatic architecture choices and a history of reviving and re-architecting legacy systems, he brings both depth in Microsoft technologies and a curiosity for novel interaction patterns.
code10 years of coding experience
job16 years of employment as a software developer
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Github Skills (27)

windows10
internals10
api-documentation10
api10
driver10
wake-on-lan10
windows-driver10
documentation10
windbg9
qdk8
quantum-computing7
q-learning6
wpf6
csharp6
quantum-algorithms6

Programming languages (8)

PowerShellC#C++CBatchfileOpenSCADHTMLJupyter Notebook

Github contributions (5)

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DOMARS/win32

Mar 2020 - Mar 2021

Public mirror for win32-pr
Contributions:2 pushes, 1 branch in 11 months
win32
The official Windows Driver Kit documentation sources
Contributions:79 reviews, 1893 commits, 237 PRs in 7 years 3 months
driverswindows-driverwindowswindows-driver-kitsources
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Dan Marshall - Principal Software Development Engineer at Microsoft