Summary
Dan Mccue is a Principal Engineer and owner with 16 years of hands-on experience building distributed systems, game engines, and customer-facing applications across startups and the gaming industry. Based in San Jose, he has led engineering teams, owned technical roadmaps, and personally shipped production software from embedded Nintendo DS multiplayer systems to cloud-hosted APIs and AR/web projects. He founded and ran a small software company serving automotive customers, consistently delivering projects on time and under budget while supporting integration globally. Comfortable in both individual-contributor and leadership roles, he brings a rare combination of low-level game-systems expertise and high-level architecture for distributed workloads. Outside commercial work he co-founded community initiatives and authored a cross-platform game engine, reflecting persistent curiosity and commitment to collaborative engineering.
16 years of coding experience
14 years of employment as a software developer
University of California Santa Cruz