Dan Mcdonald is a senior corporate counsel specializing in intellectual property, open source, and AI/ML matters for the video game and software industries, currently leading legal work for PlayStation Studios. With over a decade of in-house and firm experience at companies like Unity Technologies and DeNA, he has built trademark, patent and copyright programs, created OSS licensing frameworks, and advised on M&A, platform partnerships, and monetization/regulatory issues unique to games. He combines courtroom and transactional experience—from managing IP litigation to negotiating complex technology and licensing deals—with hands-on policy design for emerging machine learning initiatives. Based in Huntington Beach, he is equally comfortable translating technical risk into executable commercial strategies and designing incentive programs that align engineering and legal priorities. A practical problem-solver who “does stuff,” he brings a rare blend of deep gaming-industry IP know-how and operational experience implementing compliance and open-source policies at scale.
6 years of coding experience
3 years of employment as a software developer
LLM, Law, LLM, Law at University of London
Bachelor of Arts (BA), Bachelor of Arts (BA) at University of Regina
Articled Student-at-Law, Articled Student-at-Law at Ridout & Maybee LLP
Doctor of Law (JD), Doctor of Law (JD) at Dalhousie University
Clerk to Justices, Clerk to Justices at Supreme Court of Nova Scotia
Contributions:2 PRs, 2 pushes, 3 branches in 1 day
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Dan Mcdonald - Sr Corporate Counsel, PlayStation Studios