Dan Moody is a graphics-focused programmer with 11 years of experience building game engines and real-time rendering systems, currently contributing to Red Kite Games from Leeds. Proficient in C++, OpenGL and Unity (C#), he has shipped screen-space post-processing effects and a 3D UI system for notable titles and works across multiple in-game systems. He brings practical GPGPU curiosity to bear—having demonstrated compute vs fragment shader performance during an ARM Mali internship—and is comfortable with cross-platform development and Git-based workflows. Energetic about pushing GPU architectures, he combines hands-on engine work with a habit of experimenting beyond the obvious to squeeze performance from modern hardware.
11 years of coding experience
Computer Games: Software Development, Computer Games and Programming Skills, Hopefully a 1st., Computer Games: Software Development, Computer Games and Programming Skills, Hopefully a 1st. at Southampton Solent University
Auto-generated maths library for C and C++ based on HLSL/Cg
Contributions:14 releases, 4 reviews, 589 commits in 3 years 10 months
cpphlslhlmlmath-librarymath
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