Summary
Dan Moore is a New York–based Technical Director and Technical Artist with 13 years of experience blending art, design, and engineering to build experimental interactive systems and production tools. Trained with a Master’s in Tangible Interaction Design from Carnegie Mellon and a former virtual research fellow at F.A.T. Lab, he moves fluidly between academia and industry as an adjunct professor and leader at NVIDIA. His work spans virtual production, omniverse plugins, AR apps, and product prototyping—from shipping tools used in GTC keynotes to creating consumer-facing mobile experiences at Samsung and Google Creative Lab. Known for turning creative hypotheses into production-ready software, he thrives at the intersection of pop culture and cutting-edge tech, often translating research-driven ideas into tangible user experiences.
13 years of coding experience
6 years of employment as a software developer
Computer Engineering, Computer Engineering at Rochester Institute of Technology
Master's degree Tangible Interaction Design, Master's degree Tangible Interaction Design at Carnegie Mellon University