Summary
Dan Nilsson is a veteran game-focused CTO and technologist with 12+ years of professional experience and a two-decade track record building game engines, servers, and performance-optimized clients. He leads Corncrow Games AB and runs Datacraft Europe AB, combining hands-on systems programming with product-focused tool development to ship fun, high-quality games. His background includes senior consulting roles at DICE and King where he specialized in UI, stability, and performance optimization for both desktop and mobile engines. Known for writing speedy, maintainable code, he’s equally comfortable architecting backend services and squeezing extra frames and reliability from complex game pipelines. Based in Sundsvall, Sweden, Dan brings a pragmatic founder’s mindset—balancing rapid iteration and long-term technical stewardship.
12 years of coding experience
6 years of employment as a software developer
English, Swedish, Finnish