Dan O'connor

Senior Programmer - Engine at Epic Games

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Dan O'connor is a Senior Engine Programmer with 12 years of experience building high-performance C++ systems for games, currently contributing to Epic Games' engine work from Vancouver. His background spans console and PC game development at Capcom and Klei, with notable experience in gameplay, UI, and animation systems for titles like Dead Rising and other shipped projects. He has deep interests in soft real-time systems, animation technology, compilers, and programming language theory, which he applies to engine-level performance and tooling. Comfortable across large codebases and cross-disciplinary teams, he blends practical shipping experience with research-minded problem solving. Outside of day-to-day engineering, he brings an academic grounding from UBC and a persistent curiosity for language and compiler design that informs his engine optimizations.
code11 years of coding experience
job15 years of employment as a software developer
bookBachelor of Applied Science (BASc), Bachelor of Applied Science (BASc) at The University of British Columbia
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Github Skills (27)

unreal10
wayland10
epic9
blueprint8
animation8
csharp7
php7
game-development7
python7
cpp7
ruby6
objective-c6
unreal-engine-46
grpc5
nodejs5

Programming languages (2)

C++C

Github contributions (5)

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karabaos/UnrealVN

May 2014 - Feb 2015

Contributions:199 commits in 9 months
Luke0915/Unreal422

Sep 2018 - Jun 2019

The source code of Unreal422, may be modified by me.
Contributions:208 commits in 9 months
unreal-engineue4modified
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Dan O'connor - Senior Programmer - Engine at Epic Games