Dan Riley is a software engineer with over 15 years in the games industry and more than a decade of professional software experience, now applying his craft from game development to commercial software at Blatchford. He combines hands-on engineering—C#, Xamarin, Unity and tooling—with leadership experience as a director and freelance developer building EPOS systems and bespoke game tech. Known for pragmatic R&D, he has driven GPU and mobile tooling experiments for Flash/AIR and built in-house pipelines and editors that sped production. Comfortable mentoring teams and translating design into production-ready code, he bridges creative gameplay design and robust system implementation. Based in the Greater Guildford area, he’s continually expanding his stack and takes on new domains to solve practical business problems.
Contributions:2 reviews, 4 PRs, 165 pushes in 10 years 3 months
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