Dan Sagmiller is a Freelance Unity expert with nine years focused on Unity and C#, and over 25 years honing software architecture across enterprise, AAA, and startup projects. He specializes in transforming fragile codebases into resilient, testable, and high-performance systems—often by applying low-level memory and tooling techniques unique to Unity’s runtime. Dan has led teams and shipped tooling that scales real-time simulations (from hundreds to tens of thousands of entities), engineered custom low-allocation memory systems and faster generic collections, and slashed build/recompile times on long-running projects. A seasoned speaker and educator, he has contributed to Unity certification design and presented deep-dive Unity memory work for Unite. Based in Melbourne, he combines a pragmatic, conciliatory leadership style—listening, teaching and articulating trade-offs—with a curiosity for 3D tech and experimental “magic as code” approaches.
10 years of coding experience
15 years of employment as a software developer
21 Private Certifications Computer Programming and Electronics, 21 Private Certifications Computer Programming and Electronics at Technology Center of Dupage
High School Diploma Computer Programming and Electronics, High School Diploma Computer Programming and Electronics at Lisle Senior High School
Contributions:17 commits, 14 pushes, 1 branch in 1 month
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