Summary
Dan Shannon is a Level Designer with 11 years of technical and project delivery experience who transitioned from telecoms network operations and project coordination into game development. He combines a disciplined, analytical approach honed managing large-scale site rollouts and network acceptance at Vodafone/MBNL with hands-on level design work—blockouts, lighting, asset creation and gameplay logic—on titles like Graven, Core Decay, Wrath: Aeon of Ruin and Phantom Fury. Comfortable leading remote workflows and documenting design intent, he excels at translating complex technical constraints into playable, well-paced levels. Known for initiative and problem-solving under pressure, Dan brings the operational rigor of network engineering to creative production pipelines. Based in Reading, UK, he’s equally at home troubleshooting live systems or iterating a level until the gameplay sings.
11 years of coding experience
5 years of employment as a software developer
Art, Design, Computing, Art, Design, Computing at Theale Green Community School