Summary
Dan Shimizu is a seasoned SoC and ASIC architect with over three decades of experience and eight years in senior leadership roles, currently serving as a Senior Fellow at AMD in San Francisco. He led architecture and design for multiple generations of game-console SoCs—driving billions in annual revenue—and has been chief architect on marquee platforms including Nintendo GameCube, Wii, and Wii U. Equally at home in silicon and software, he co-founded indie game studios and shipped commercial titles and tools, blending deep hardware expertise with game development sensibilities. Dan also advises the Lawrence Hall of Science at UC Berkeley, reflecting a long-standing commitment to education and outreach. A UC Berkeley EECS alumnus, he pairs system-level architecture skills with hands-on verification, bring-up, and FPGA experience, and once tested DSP hardware in the extreme: fieldwork on the Greenland icecap.
8 years of coding experience
28 years of employment as a software developer
BS EECS, Electrical Engineering Computer Science, BS EECS, Electrical Engineering Computer Science at UC Berkeley College of Engineering