Summary
Dan Singer is a gameplay-focused software engineer with a decade of experience building systems for AAA and indie studios, currently contributing at Unbroken Studios in Los Angeles. He has iterated on gameplay features across mid-to-large teams at Deviation Games and Oxide Games, and has a background in performance-minded interactive development from earlier roles at American Greetings. Comfortable in C++, C#, JavaScript/TypeScript and game engines, he combines hands-on implementation with a strong sense for designer-driven systems. Notably, he has shipped production eCard games and worked within a 30+ developer C++ codebase, demonstrating both solo initiative and cross-discipline collaboration.
10 years of coding experience
3 years of employment as a software developer
Game Design and Development, Computing and Information Sciences, Game Design and Development, Computing and Information Sciences at Rochester Institute of Technology
English