Summary
Dan Szabo is a Senior Programmer based in Melbourne with over a decade of experience blending game development craftsmanship and systems engineering. He transitioned from a strong electrical engineering and network automation background at Telstra—where he cut complex tasks from days to hours and led national training—to leading and sustaining small cross-disciplinary teams in indie game studios. Dan specializes in Unity3D game systems, notably building scalable multiplayer tooling with Photon PUN, a GOAP-based cooperative AI, and custom editor workflows that empower designers and artists to iterate without code changes. He balances technical choreography with mentorship and process design, documenting pipelines that bridge production, QA and publishing. Outside of code he brings creative breadth as a musician and dancer, which informs his collaborative, human-centered approach to game systems and tooling.
10 years of coding experience
5 years of employment as a software developer
ENTER: 95.30, ENTER: 95.30 at Mazenod College, Melbourne
Diploma of Music Composition, Diploma of Music Composition at MWT Institute
The University of Melbourne
English, German