Summary
Dana Muise is a seasoned technical artist and Unity developer with 11 years of experience building performant real-time experiences across mobile, AR/MR, VR, and WebGL. Based in San Francisco, she specializes in shader authoring (HLSL/Shader Graph), VFX, asset pipelines, and tooling that speed iteration and maintain visual fidelity under tight performance budgets. Her work spans shipping cross-platform titles at Meta and Supernatural to prototyping AR body-tracking games at Nex, combining hands-on C# tooling, profiler-driven optimization, and platform-specific tuning. Comfortable integrating telemetry, REST-driven features, and client-server considerations, she bridges art and engineering to make creative systems reliable at scale. A former animation studio founder and ex-USAF mechanic, she brings a rare mix of creative leadership, systems thinking, and disciplined technical rigor to interactive experiences.
11 years of coding experience
11 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at San Francisco State University