Dana Muise

Technical Artist - Augmented Reality Games at Nex

San Francisco, California, United States
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Summary

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Senior
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Dana Muise is a seasoned technical artist and Unity developer with 11 years of experience building performant real-time experiences across mobile, AR/MR, VR, and WebGL. Based in San Francisco, she specializes in shader authoring (HLSL/Shader Graph), VFX, asset pipelines, and tooling that speed iteration and maintain visual fidelity under tight performance budgets. Her work spans shipping cross-platform titles at Meta and Supernatural to prototyping AR body-tracking games at Nex, combining hands-on C# tooling, profiler-driven optimization, and platform-specific tuning. Comfortable integrating telemetry, REST-driven features, and client-server considerations, she bridges art and engineering to make creative systems reliable at scale. A former animation studio founder and ex-USAF mechanic, she brings a rare mix of creative leadership, systems thinking, and disciplined technical rigor to interactive experiences.
code11 years of coding experience
job11 years of employment as a software developer
bookBachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at San Francisco State University
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Stackoverflow

Stats
61reputation
29kreached
2answers
5questions
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Github Skills (8)

unity3d8
createfile6
fork6
countdown-timer6
api6
instagram6
constructor6
facebook6

Programming languages (1)

C#

Github contributions (5)

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danamuise/PachinkoGame_Repo

Aug 2022 - Jul 2023

Contributions:1 push in 10 months
danamuise/DemoVids

May 2019 - May 2019

Contributions:26 pushes, 1 branch in 10 days
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Dana Muise - Technical Artist - Augmented Reality Games at Nex