Summary
Danae Dekker is a composer and technical audio designer with 11 years of creative and implementation experience building magical, narrative-driven soundscapes for games. As Production Director and long-time contributor at New Dawn Games she pairs hands-on composition with leadership—managing roadmaps, documentation, team health and localization for a Rayman 2 fan remake. Fluent in FMOD, Unity, C# and Python, she crafts adaptive audio systems and has shipped soundtracks and interactive music for indie titles, VR experiences and visual novels. Founder of indie studio Audune Games, she also directs voice talent and develops gameplay-audio systems, bringing a rare combination of musical sensitivity and software fluency. Based in Limburg, Netherlands, she’s available for freelance commissions and often brings whimsical, transport-inspired motifs into her work.
11 years of coding experience
Bachelor of Music Composition & Music Production, Bachelor of Music Composition & Music Production at HKU (Hogeschool voor de Kunsten Utrecht)
Bachelor of Science (no degree) Industrial Design, Bachelor of Science (no degree) Industrial Design at Eindhoven University of Technology
VWO Science & Engineering, VWO Science & Engineering at Bernardinuscollege
Dutch, English, German