Dane Liergaard is a software developer with eight years of professional experience building backend and app-focused systems at Amazon and Google, currently working on Google Cloud Platform. He brings strong hands-on expertise in Java, C#, Dart, Unity, and Flutter, having shipped production mobile apps (including a cross-platform Malifaux crew builder available on Android, iOS, and web) and cloud-backed game services. His open-source contributions to GoogleCloudPlatform samples and a Firebase-integrated game backend demonstrate practical experience with Pub/Sub, BigQuery, Stackdriver, App Engine, and Cloud Datastore. Known for bridging product-quality mobile UX with robust backend integrations, he also has a background in competitive CS coursework from UW–Madison that informs his work on algorithms and systems.
8 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at University of Wisconsin-Madison
Contributions:30 commits, 85 PRs, 43 pushes in 2 years 11 months
Contributions summary:Dane's primary contribution was the creation and integration of a new sample showcasing the use of Cloud Pub/Sub and Cloud Translate APIs. This involved developing the necessary backend logic, including a message repository using Cloud Datastore. The user also updated the presubmit tests and fixed checkstyle errors, demonstrating a focus on code quality and continuous integration. Additionally, the user addressed and corrected errors in other sample applications, focusing on building and improving the deployment process and dependencies.
Mecha Hamster is a game where you roll through customizable environments that you can share with your friends.
Role in this project:
Full-stack Developer
Contributions:11 commits, 2 PRs, 2 comments in 7 months
Contributions summary:Dane primarily contributed to the game's backend and integration with Firebase services, focusing on implementing top score functionality and replay features. They made code changes that implemented leaderboard functionality using Firebase, managed replay data storage and retrieval, and integrated achievement reporting within the gameplay. Additionally, they addressed UI issues and fixed replay function integration, along with incorporating remote configuration settings.
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