Summary
Dane Sherman is a software engineer with eight years of experience building real-time simulation and game-focused tools, currently shipping features as a Software Development Engineer III at Halo Studios in Redmond. He brings deep hands-on experience with Unreal Engine (C++, Blueprints, UMG) and Unity (C#, JSON), having led cross-disciplinary teams to deliver high-fidelity flight training simulations and data-driven automated testing pipelines at EA. Dane combines a strong academic foundation in Game Design & Development and Psychology from RIT (3.81 GPA) with a practical track record of turning prototypes into released products, including a Steam-published game and research‑grade EMG data collection tools. He’s particularly effective at enabling rapid, high-quality development through automation and intuitive user-facing creation tools, and he has a knack for translating instructor and researcher needs into robust technical solutions.
8 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS, Game Design & Development, Psychology, 3.81, Bachelor of Science - BS, Game Design & Development, Psychology, 3.81 at Rochester Institute of Technology
American School of Doha