Daneel Filimonov is a self-taught Visual Effects Artist with over a decade of creative experience and more than five years delivering game-ready VFX for clients including Valve and indie studios. Based in Nagoya, he specializes in particle systems across Source 2, Unreal, and Unity, and leverages Houdini, Blender, Maya and compositing tools to craft both physically-based and stylized effects. He has led art for a large Dota 2 RPG mod, combining material creation, mapping and effect implementation, while also running a freelance design practice that keeps him nimble across projects. Passionate about games as a storytelling medium, Daneel focuses on making believable yet extraordinary visual phenomena that bridge fantasy and reality, often finding novel solutions by blending technical toolchains with aesthetic intent.
11 years of coding experience
High School Diploma, High School Diploma at Silverthorn Collegiate Institute
Ontario College Certificate, Art and Design Foundations, Ontario College Certificate, Art and Design Foundations at George Brown College
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Daneel Filimonov - Visual Effects Artist at Self-employed