Summary
Dani Kogan is a technical sound designer and game director with 11 years of experience blending C++ engineering, audio middleware expertise, and game design to create immersive, system-driven experiences. As CEO and Co-Founder of HippiePunk Games and former Principal Technical Sound Designer at Eidos-Montréal, Dani leads both creative vision and low-level audio engine work for large and indie projects. Their background includes gameplay scripting and audio implementation on titles like Baldur's Gate 3 and Divinity, plus hands-on middleware integration (FMOD, Wwise) and music composition. Active in the Montreal and Quebec City communities, Dani co-founded Game Jam de Québec and regularly speaks at Interactive Audio Montreal, showing a commitment to growing the local scene. Notably, they combine non-violent, systemic game design principles with deep technical fluency—building audio systems that shape gameplay rather than merely layer sound.
11 years of coding experience
3 years of employment as a software developer
Dimploma with Honour Game Design, Dimploma with Honour Game Design at Vancouver Film School
English, Hebrew, Russian, French