Dani Kogan

CEO, Game Director at HippiePunk Games

Canada
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Summary

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Senior
🎓
Top School
Dani Kogan is a technical sound designer and game director with 11 years of experience blending C++ engineering, audio middleware expertise, and game design to create immersive, system-driven experiences. As CEO and Co-Founder of HippiePunk Games and former Principal Technical Sound Designer at Eidos-Montréal, Dani leads both creative vision and low-level audio engine work for large and indie projects. Their background includes gameplay scripting and audio implementation on titles like Baldur's Gate 3 and Divinity, plus hands-on middleware integration (FMOD, Wwise) and music composition. Active in the Montreal and Quebec City communities, Dani co-founded Game Jam de Québec and regularly speaks at Interactive Audio Montreal, showing a commitment to growing the local scene. Notably, they combine non-violent, systemic game design principles with deep technical fluency—building audio systems that shape gameplay rather than merely layer sound.
code11 years of coding experience
job3 years of employment as a software developer
bookDimploma with Honour Game Design, Dimploma with Honour Game Design at Vancouver Film School
languagesEnglish, Hebrew, Russian, French
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Github Skills (36)

audiounit10
plug10
vst10
plugin10
clap10
audio10
juce10
wwise10
cpp10
audio-effect10
application-framework9
desktop9
linux9
windows9
auv39

Programming languages (4)

C#C++GDScriptPython

Github contributions (5)

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DaniKog/GameAudioTable

May 2015 - Oct 2017

Contributions:142 commits, 177 pushes, 2 branches in 2 years 5 months
DaniKog/UnityMidiPlayback

Jun 2022 - Jan 2024

Contributions:2 releases, 12 pushes, 2 branches in 1 year 7 months
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Dani Kogan - CEO, Game Director at HippiePunk Games