Dani Sprague is a Software Engineer I at Disney with eight years of hands-on experience focused on DevOps, automation, and software architecture. They bring a strong academic foundation (BS in Computer Science, 3.95 GPA) and practical impact from internships and research—building CI/CD pipelines, ETL dashboards, and performance-optimized deep learning code that sped astronomy analyses 100x. Dani combines technical craft (Golang, Kubernetes, Terraform, PyTorch) with a human-centered approach: leading WWU ACM, tutoring peers, and rebuilding community as a council president during COVID. They favor process-driven quality—test pipelines, code reviews, and documentation—to make engineering repeatable and accessible, and have saved teams both time and money through thoughtful testing and automation. Always learning, Dani pairs pragmatic engineering with mentorship to help developers move faster while maintaining reliability.
8 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Computer Science, 3.95/4, Bachelor of Science - BS, Computer Science, 3.95/4 at Western Washington University
Associate of Arts - AA, 3.96/4, Associate of Arts - AA, 3.96/4 at Olympic College
A collection of classes with me basically messing around with C++ to just test a few things. Mainly used while reading "Programming: Principles and Practices Using C++" by Bjarne Stroustrup
Contributions:6 PRs, 23 pushes, 2 branches in 1 year 1 month
cppprinciplesc-plus-pluscpp17while
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Dani Sprague - Software Engineer I at The Walt Disney Company