Summary
Danial Jumagaliyev is a Senior Software Engineer specializing in Go with a strong foundation in game development, Unity, and C#, backed by eight years of experience and five years in professional roles. He has led and published award-winning indie games across Steam, Google Play and itch.io, and built developer tools—like a Unity Twitch Chat integrator and a popular Leaderboard Creator—that have seen significant community adoption. At Zynga and previous startups he has shipped backend services, DevOps pipelines, and scalable data solutions using Postgres, MongoDB, DynamoDB, and GitHub Actions. His breadth spans full-stack web and mobile (Node.js, React, Flutter) as well as low-level C/C++ graphics and competitive programming, enabling both high-performance systems and polished user experiences. Notably, he combines VR prototyping experience with production Golang backends, a pairing that helps bridge immersive experiences and reliable online services. Based in Toronto, he brings entrepreneurial drive from founding Team Melon and a track record of turning game jam prototypes into commercially released products.
5 years of coding experience
8 years of employment as a software developer
Modern Cryptography, Modern Cryptography at Johns Hopkins Center For Talented Youth (CTY)
High School Diploma, Computer Science, Physics, Economics, High School Diploma, Computer Science, Physics, Economics at Nazarbayev Intellectual Schools
Computer Programming, Computer Programming at Seneca Polytechnic
English, Kazakh, Russian