Summary
Daniel Alhadeff is a technical and business lead with nearly a decade focused on AR/VR, games, and spatial computing, currently co-founding Snake Tower Games after leading visionOS efforts at Store No. 8. He combines hands-on Unity architecture, custom tooling and audio integration with product instincts honed from running Kickstarter campaigns and shipping commercial titles. His work has been demoed to Fortune 10 CEOs, praised by Tim Cook on-stage, and featured across major media—an indicator of both technical polish and effective storytelling. Comfortable bridging research, engineering and design, he has driven large refactors, CV/NLU overhauls, and studio-wide best practices for rapid prototyping. Notably, he also brings experience building award-winning experimental projects—from EEG-integrated shooters to VR “time machines”—that highlight a willingness to blend hardware, novel input, and gameplay to solve unique interaction problems.
9 years of coding experience
6 years of employment as a software developer
Engineering, Engineering at Rochester Institute of Technology
Electromechanical Engineering, Electromechanical Engineering at Brooklyn Technical High School
Bachelor of Science in Engineering, ENGINEERING, Bachelor of Science in Engineering, ENGINEERING at Franklin W. Olin College of Engineering
Engineering, Engineering at Stony Brook University