Daniel Altman is a growth-focused game designer based in San Francisco with a decade of experience shipping player-first products and community programs. He led design and live-ops for three top-rated mobile games that amassed over 5 million organic downloads and drove millions in annual revenue, and earlier contributed to Blizzard’s StarCraft II ecosystem by building one of the first officially licensed premium mods and ARG content. Currently he blends growth strategy with curriculum and partnership development at Lando, running referral programs and creating enrichment classes from coding to Dungeons & Dragons. Comfortable with both technical tooling (deep experience in the StarCraft II Editor) and public-facing content, he pairs creative systems design with hands-on community engagement to turn niche creative work into scalable user growth.
10 years of coding experience
7 years of employment as a software developer
St. Michaels University School
Bachelor’s Degree Forensic Anthropolgy, Bachelor’s Degree Forensic Anthropolgy at University of Toronto Mississauga
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