Daniel Andrusiewicz is a software engineer with 11 years of hands-on experience, currently contributing to Photon Engine after roles ranging from lead developer at Studio Chipcoat to engineering positions at CDI-BTM and Curtiss-Wright. A self-taught programmer since 2014 who later formalized his skills with a Computer Science degree at The College of New Jersey, he blends practical curiosity with academic grounding. He ships systems across game-adjacent and enterprise domains, and maintains a GitHub presence that reflects a pragmatic, sometimes playful approach to version control. Daniel has experience mentoring peers and leading small teams, demonstrating both technical ownership and people skills. Based in Trenton, NJ, he pairs hobbyist game development with professional engineering, often bringing game-dev insights into real-world product solutions. Colleagues describe him as adaptable and quietly inventive—comfortable tackling legacy constraints as well as new feature work.
10 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at The College of New Jersey
Simple JDA Bot Core focused on command simplicity, sharding, and expandability.
Contributions:1 release, 1 PR, 25 pushes in 1 year 5 months
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Daniel Andrusiewicz - Software Engineer at Photon Engine