Summary
Daniel Bengtsson is a Gameplay Tech Lead based in Stockholm with 10 years of experience building and maintaining complex game systems across live-service and console titles. He has led small multidisciplinary teams and driven LiveOps for Stellaris, delivering tools, data-driven experiments, DLC support, and cross-platform ports while keeping player communication and stability front-and-center. Comfortable both hands-on and in leadership, Daniel has implemented features from recommendation systems to in-game tutorials and large-scale ports (x64, PS4/Xbox One), and has a knack for turning designer questions into actionable data pipelines. Outside studio work he modds Eco and builds Discord bots, reflecting a practical curiosity for community-facing tooling and player-driven extensions.
10 years of coding experience
8 years of employment as a software developer
Master of Science (M.S.) Master of Science in Game and Software Engineering (Civilingenjör i spel- och programvaruteknik), Master of Science (M.S.) Master of Science in Game and Software Engineering (Civilingenjör i spel- och programvaruteknik) at Blekinge Institute of Technology
Swedish, English, German