Daniel Bengtsson

Gameplay Tech Lead at Star Stable Entertainment AB

Stockholm, Sweden
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Summary

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Senior
🎓
Top School
Daniel Bengtsson is a Gameplay Tech Lead based in Stockholm with 10 years of experience building and maintaining complex game systems across live-service and console titles. He has led small multidisciplinary teams and driven LiveOps for Stellaris, delivering tools, data-driven experiments, DLC support, and cross-platform ports while keeping player communication and stability front-and-center. Comfortable both hands-on and in leadership, Daniel has implemented features from recommendation systems to in-game tutorials and large-scale ports (x64, PS4/Xbox One), and has a knack for turning designer questions into actionable data pipelines. Outside studio work he modds Eco and builds Discord bots, reflecting a practical curiosity for community-facing tooling and player-driven extensions.
code10 years of coding experience
job8 years of employment as a software developer
bookMaster of Science (M.S.) Master of Science in Game and Software Engineering (Civilingenjör i spel- och programvaruteknik), Master of Science (M.S.) Master of Science in Game and Software Engineering (Civilingenjör i spel- och programvaruteknik) at Blekinge Institute of Technology
languagesSwedish, English, German
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Stackoverflow

Stats
53reputation
4kreached
2answers
2questions
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Github Skills (25)

discord10
survival10
plugin10
discord-bot10
eco10
chat7
api7
heap-memory6
directx6
csharp6
desktop-duplication6
visual-studio6
scopes6
bots6
cmake6

Programming languages (2)

C#C

Github contributions (5)

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MonzUn/Tubes

Jul 2015 - Jul 2018

Contributions:51 pushes, 1 branch in 3 years
MonzUn/MEngine

Jul 2017 - Sep 2018

Contributions:75 pushes, 2 branches in 1 year 2 months
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Daniel Bengtsson - Gameplay Tech Lead at Star Stable Entertainment AB