Daniel Bokser

Principal Software Engineer at Fidelity Investments

New York, New York, United States
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Summary

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Senior
🎓
Top School
Daniel Bokser is a Principal Software Engineer with 14 years of experience building robust backend and systems software across finance and cloud infrastructure, most recently contributing to Fidelity’s Consolidated Audit Trail team after an SDE II role on AWS EC2. He holds an MS in Computer Science and combines deep systems knowledge—from z/VM mainframe tooling at IBM to large-scale cloud services at AWS—with hands-on delivery in Java, Linux, and distributed systems. Daniel is comfortable across the stack and has a track record of improving compatibility and tooling, including notable open-source work modernizing input handling for the Reicast Dreamcast emulator to support contemporary game controllers. Known for pragmatic refactors and diagnostic tooling, he excels at stabilizing complex platforms and shipping measurable improvements in reliability and user experience. Based in New York, he brings a research-informed mindset (co-author on graph-processing and testing papers) to production engineering and operationalization.
code13 years of coding experience
job12 years of employment as a software developer
bookMaster of Science (MS) Computer Science, Master of Science (MS) Computer Science at University at Albany
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Stackoverflow

Stats
1,429reputation
125kreached
0answers
19questions
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Github Skills (18)

c-language10
device-emulation10
cprogramming-language10
emulation10
user-input10
objective-c9
macos9
code-coverage6
boost6
x86-646
clang6
callback6
segmentation-fault6
x866
asynchronous6

Programming languages (7)

TypeScriptC++CRustGoZigAssembly

Github contributions (5)

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skmp/reicast-emulator

May 2020 - May 2020

Reicast was a multiplatform Sega Dreamcast emulator
Role in this project:
userBack-end Developer
Contributions:8 commits, 4 PRs, 5 comments in 15 days
Contributions summary:Daniel primarily focused on implementing and refactoring input handling for emulated controllers within the reicast-emulator project. They added support for Xbox One, PS4, and other macOS game controllers by integrating the Game Controller framework. They also refactored the Mac input code, addressing controller type selection and mapping keyboard keys to analog stick inputs. These changes improved controller compatibility and provided more flexible input options for users.
gameboyemulatorarcadedreamcastgenesis
DanB91/Tetris-SFML

May 2014 - Dec 2014

Contributions:15 commits in 7 months
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Daniel Bokser - Principal Software Engineer at Fidelity Investments