Summary
Daniel Boldrin is a Lead Unity Developer and founder with eight-plus years building scalable multiplayer games, VR training systems, and game tooling across mobile, console, and XR. He combines formal training in Systems Analysis and Game Programming with hands-on leadership—architecting real-time networking for large concurrent matches and shipping modular poker and betting platforms that support thousands of players. As a studio founder he delivers end-to-end development and technical consulting for multiplayer and transaction-driven titles, while still contributing code and defining engineering standards. He also teaches Unity and C#, bringing practical pedagogy to younger developers and translating classroom clarity into production workflows. Based in Toronto, Daniel’s work uniquely bridges clinical VR simulation best practices and high-scale game networking, reflecting a rare mix of UX-focused interaction design and backend engineering.
8 years of coding experience
9 years of employment as a software developer
Instituto Federal de Educação, Ciência e Tecnologia de São Paulo
Ensino Médio Completo, Ensino Médio Completo at Neruda
Game Programing, IT, Game Programing, IT at George Brown Polytechnic
Portuguese, English, French