Daniel Braunstein is a Software Development Engineer and spatial audio specialist with 11 years of technical experience and 4+ years shipping AAA-quality spatial audio systems for games and XR. Based in New York, he blends research-driven audio programming and technical sound design, having built C++ audio plugins and real-time distributed music tooling at NYU and productized Windows and cross-platform audio solutions at Embody. His academic background (MM in Music Technology, Performing Arts Technology BS, and an advanced C++ certificate) underpins a strong foundation in DSP, networking for low-latency audio, and interactive music systems. Daniel’s work uniquely spans studio-grade signal chains to real-time networked performance, and he’s equally comfortable benchmarking Audio-over-IP systems as he is implementing dynamic music in Unity and Unreal. Colleagues value him for translating research into shipping features that enhance immersion across games and XR.
11 years of coding experience
3 years of employment as a software developer
Bachelor’s Degree, Performing Arts Technology, 3.6 / 4.0, Bachelor’s Degree, Performing Arts Technology, 3.6 / 4.0 at University of Michigan
Advanced Certificate in C++, Computer Science, 3.82 / 4.0, Advanced Certificate in C++, Computer Science, 3.82 / 4.0 at Washtenaw Community College
Master's of Music, Music Technology, 3.94 / 4.0, Master's of Music, Music Technology, 3.94 / 4.0 at NYU Steinhardt School of Culture, Education, and Human Development
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Daniel Braunstein - Software Development Engineer at Embody