Daniel Buckmaster is a software engineer and co-founder with 14 years' experience building full-stack web products, currently leading Pylon's solar sales and design platform used by thousands of Australian installers. He combines hands-on engineering across front-end and back-end stacks with domain expertise in energy tech and embedded-device interfaces, having shipped prototypes in Go and AngularJS for MST Global. Daniel's open-source contributions include non-trivial C++ work on the Torque3D engine—improving rendering, physics and networking—which reflects a comfort moving between high-level web systems and low-level performance code. Based in Sydney, he also pursues community-led housing initiatives, blending product-building with civic-minded projects. Known for turning research and prototypes into production-grade software, he holds a dual B.E./B.Sc. in mechatronics and computer science from the University of Sydney.
13 years of coding experience
4 years of employment as a software developer
B.E./B.Sc., Mechatronics/computer science, B.E./B.Sc., Mechatronics/computer science at Sydney University
MIT Licensed Open Source version of Torque 3D from GarageGames
Role in this project:
Full-stack Developer
Contributions:3 releases, 553 commits, 144 PRs in 2 years 11 months
Contributions summary:Daniel contributed to various aspects of the Torque3D engine, including fixing bugs, adding new features, and improving existing code. The user's work involved modifying C++ source code, specifically in the areas of rendering, physics, and game object interaction. This included the addition of functionality to the mission marker system for spawning objects, improving networking for item-related actions in the editor, and enhancements to vehicle physics.
Contributions:149 commits, 1 comment in 1 year 6 months
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